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storycodeX

~ The art of story in life, business and business life.

storycodeX

Tag Archives: Robert McKee

Me and Bobby McKee: My Day on the Island with Hollywood’s #1 Story Expert

16 Monday Feb 2015

Posted by herr dennehy in Business Story, experiences

≈ Leave a comment

Tags

Authenticity, Business, business storytelling, cluetrain manifesto, conversation, corporate storytelling, human story, interaction, Malta, Marketing and Advertising, McKee Story, Robert McKee, story, Story Seminar, Storynomics, Storytelling, Winston Churchill

Valetta, Malta, late November. It’s an evening at the end of one of those days. Summer has finally lost his last fight against Jack Frost, reinvigorated by Judas Autumn, his beautiful, deceptive seasonal companion. Stealing the remaining rays of warmth from the year’s sunny season for his own colourful performance. Just to lose his beauty to master Winter with the blow of a November wind. The last moment before the days become grey and miserable, foggy and wet, cold.

Nature’s true game of thrones, a drama of expectation, surprise, and change, story in repetition mode. A perfect platform, autumn the perfect time of year, an island the perfect location for a very unique scene, at least in my life story …

A November day in Valetta, Malta (copyright: http://idonotdespair.com/2014/11/13/if-you-only-have-one-day-to-ride-you-take-what-comes-a-stormy-ride-to-valetta-malta/)

Clouds over Valetta. Nature’s Game of Thrones in the Mediterranean. (copyright: http://idonotdespair.com)

… Dinner with Robert McKee, one of the world’s most renowned, respected and successful story teachers, accompanied by his wife and my dear friend and story consultant James McCabe. Great food and even greater Maltese wine were the witnesses of an evening of lively and inspiring discussions about, naturally, all stories great and small, good and bad. About stories from Hollywood, McKee’s professional backyard, behind and in front of the scenes (very interesting to a provincial Bavarian story lover like me!); about movies galore; about the rise of sophisticated and elaborate TV series like Breaking Bad (the best ever produced, I recall McKee raving, that was some common ground to start an evening on!), and … about the poor state our world is in when it comes to business stories.

From Hollywood Entertainment to Malta Business

"Write the Truth", he told me.

“Write the Truth”, he told me.

Robert McKee is not only Hollywood’s #1 story expert and creative writing instructor: His seminal book “STORY” is as famous and well-reviewed as his four-day “Story Seminar” is legendary, a must-attend guide for every ambitious (screen)writer willing to learn the craft or recall its essence. I have yet to judge this for myself, but allegedly 410 of his alumni have won Golden Globes, Academy Awards and many other renowned prizes. Not bad. Alumni like LOTR’s Peter Jackson go into rapture saying things like “McKee is the Guru of Gurus of Storytelling” (whatever a storytelling guru is…), or John Cleese who less guru-ishly claims: “It’s an amazingly important course that I’ve gone back to do three times.” Not bad either.

McKee has as of late also embarked upon the effort to transfer his knowledge and expertise in fiction story (mainly designed for entertainment purposes) to the sphere of business, corporate communications and marketing – storytelling with the slightly altered purpose of not only telling, but actually selling something, products and ideas, by means of entertainment. (Ideally. Mostly though, the State of the Business Story Union suggests that these means are currently mainly boredom, repetition and tutelage.)

McKee’s seminar builds upon one major notion: That companies are not abstract enterprises, they are not their portfolios; they are their employees. And these employees are actual human beings, people creating and experiencing stories every day. Only: They’re simply not telling them, rather burying them on power- and pointless PPT’s, vertiginous data sheets, and propaganda wolves in a press release’s sheep skin.

Robert McKee.

Frowning at the sight of too many appalling business stories? Robert McKee’s helping overcome self-centred corporate communication and marketing nightmares. (copyright: http://www.storylogue.com)

Businesses must shift from “We” to “You”.

So, there’s a urgent need for action here, a demand that McKee has identified and tries to answer with his “Storynomics Seminar”, which premiered under the then name “Story in Business” (which I find much more intuitive, to be honest) in Valetta, Malta, on above-mentioned autumn day.

Upfront: I sincerely believe that endeavours like this should be on the mandatory training list of EVERY person responsible for communications and marketing, from one-man enterprises to multi-national companies. Actually, while I’m thinking about it: slam McKee business story seminar it into the PMP files of every manager attempting to lead in a meaningful and not just power-centric way!

And why? Cos it’s good. Not perfect yet, but really a great start to break up fossilized PR and Marketing dinosaurs, and introduce them to a world where people are people and not abstract target groups, people that indeed WANT to embark upon meaningful dialogue with people from companies (not the companies!), for whatever purpose.

Here are a couple of notes I made, ideas and impulses that I got from that one day in Valetta – they’re pretty spot-on and need no further commentary:

  • Everyone has storytelling skills, it’s natural. It only got erased by the way we are trained in schools.
  • Very little in life that really matters can be measured.
  • Facts are not the truth. Facts are what happens. Truth is how and why things happen.
  • The only thing our mind is really interested in, is change. And change is NOT activity.
  • Story means “learning by inquiry”.
  • A story needs a violation of expectation.
  • The business malady of “solutionism” ignores life, ignores duality and ambiguity. Most corporations suffer from “negaphobia”.
  • A good (business) story gives the audience insights into their own life, it makes wise use of the “like me” effect.
  • Before you can find your story’s character(s), you need to know who you are as a company. The spirit of every story a company tells needs to fit into its identity.
  • Businesses must shift the pronoun from “We” to “You”.
  • Let the events tell the story. Events are much stronger than the commentary on events.

Amen.

A little less conversation, a little more (inter)action, please.

The seminar is structured into three parts: Story Purpose, Story Design, Story Telling. McKee convincingly demonstrates the principles of a good story that “serves its purpose” (be that entertainment or a trip down the sales funnel), mechanisms are the same everywhere. A story is a story is a story. With many a business video example, good and bad, reinforces the fact that “story is a metaphor for life”, hence also business life. Very illustrative, very stringent, very substantial, at times maybe a little dogmatic, definitely too much from-stage-to-audience style, and unfortunately almost completely interaction-free (apart from a pre-structured Q&A session at the end). Granted, this is probably the maximum you can do in the course of just one day with such a fundamental topic.

Still: While his screenwriting reputation and Hollywood expertise is the greatest asset and perspective-changing element of this lecture, it’s also maybe the cause for its only weakness, or let’s rather call it room for improvement. I really feel that it’s an opportunity wasted for McKee to have so many interested business people in a room hanging on his lips for story expert advice and only TELL them stuff, and not let them experience it themselves. Not just transfer fiction story mechanics to business story in a demonstrative way, but let them experience it hands-on.

Corporate dinosaurs need more than one day to be story-empowered

Maybe invite a co-lecturer or break-out session lead who actually has extensive experience of working INSIDE and just WITH companies, for the benefit of the much-aspired “like me” effect. To share this business expert’s experiences, especially in terms of overcoming organisational hurdles and convincing notorious nay-sayers nevertheless. Let the audiences maybe even work on short business story challenges amongst themselves, so they don’t just see and hear how it’s done, but can actually do it and feel it. Turn it from a lecture into a true seminar where PR and Marketing professionals are not only evangelized but actually enabled and empowered to go back to their desks and produce their first-ever real business story.

That would probably turn the one-day event into a two- or three-day event. But so what? Why not? Business story lecturing is faced with far crustier mindsets than the entertainment sector where disciples already know the Why’s and want to learn the How’s. Corporate dinosaurs need convincing before you can even get to the tutorial, the hands-on learning part. And that requires more than a day, and more story engagement spice in the story telling soup.

“Success is not final, failure is not fatal: it is the courage to continue that counts.”, Churchill once said.

So please continue, Bobby McKee! And thanks for great insights – and great wine.

I WAS THERE! ;)

I WAS THERE! 😉

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How Does Story Relate to Business?

22 Tuesday Jul 2014

Posted by herr dennehy in Ideas, StorycodeX, Storytrain

≈ 1 Comment

Tags

emotion, leadership through story, negative, positive, Robert McKee

Although I find the following video a little too self-adverstising, and the first 30 seconds are basically a not-to-click teaser, I urge you to go beyond this initial downer.

Because: the essence of Robert McKee’s take on business story quoted here is actually worth inhaling:

  1. Allow the positive AND the negative!

  2. Don’t be afraid of EMOTIONS! All decisions, no matter how rational, cause change. And change causes emotion.

  3. Stories equip us to live. Data and pie charts do NOT!

  4. History’s best (or most influential) leaders (political, business, wherever) have been great storytellers, using stories to lead.

Now that’s definitely a good start to creating more meaningful, more convincing, more persuasive content in business communications.

Give it a try!

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The StorycodeX of Expectation, Surprise and Change; Introducing “Hero 2.0”!!!

11 Wednesday Jun 2014

Posted by herr dennehy in Ideas, StorycodeX, Storytrain

≈ 1 Comment

Tags

brand storytelling, business storytelling, change, conflict, corporate storytelling, drama, expectation, hero, hero 1.0, hero 2.0, life, Marketing and Advertising, narration, plot, Robert McKee, story arc, surprise, true story

A couple of months ago, I introduced a schematic, illustrative version of what I believe is the essence of any good, real story: the “StorycodeX”. A very basic how-to and what-to-include. A code with must-have elements, but also a code that allows “X” variations, no one-fits-all execution, but a necessary basis in order to reach your storytelling purpose; be it entertainment, information, infotainment, messaging, catharsis, action, … you name it.

It started off like this, with Story Arc Phase 1:

storycodeX_DHD_1a

 

 

 

 

 

 

 

 

 

Isn’t that course almost every one of today’s so-called corporate or business “stories” is taking? It begins somewhere … and goes nowhere. Nuthin happenin. Boring! Like totally.

Gladly, there is always an end to this misery, but it’s not a story’s end, it’s an mpeg’s end, and sometimes this misery is a loooong torture. Such communication products are indeed a serious hazard to our mental and physical health, no kiddin, head injuries from falling asleep and banging your head on the table being just one of many to caution.

So, what we at least need is to rouse a little bit of EXPECTATION on the audience’s side, EXPECTATION that the above arrow is actually leading somewhere. And this somewhere needs to be a place we actually want to travel to:

storycodeX_DHD_1b

 

OK, now what happens when you create high EXPECTATIONS? Right: You’re gonna have to deliver. Deliver something interesting to the audience, something you ex- or implicitly promised in the first phase or your story arc. This suggestion can be made by means of story content (meaning the What, action or words) or story making (meaning the How of story creation, music, visuals, etc.). But if you create false hopes with cheesy, cheap special effects or bull-shit-bingo slogans, and then the above arrow goes on in an infinity loop of boredom, and there also goes your audience!

To avoid this mess, Story Arc Phase 2 kicks in:

storycodeX_DHD_2a

 

 

 

 

 

 

 

 

 

Ideally, this something happening is something SURPRISING, but definitely it needs to be something meaningful. Meaningful not for you as producer or maybe even the narrator, if you have one, but meaningful for the immanent story logic and its hero(es):

storycodeX_DHD_2b

 

 

 

 

 

 

 

 

 

 

Such an incident again needs to ignite a new sense of EXPECTATION, a hope that this SURPRISING development in scene or action will actually lead somewhere, somewhere else, somewhere new, somewhere unexpected. Because: If just anything happens, expected or not, and the dotted arrow of boredom we started off with slithers on as before: There goes your audience, again. But this time it’s not only bored, now it’s also angry! Because you fooled them, lured them it into watching, listening or reading for longer than initially planned. And then (gee, you actually almost had them!): disappointment galore. Thank you for flying with Never Come Back Airlines!

What the audience was hoping, ideally even gagging for was: a turn in the story’s plot, in the hero’s life, leading him (or her, or them) to a different place (literally or psychologically, spiritually) as a consequence of everything that happened before. Hero and audience are confronted with a different world than when the narration commenced, and both need to deal with it:

storycodeX_DHD_3a

 

This altered direction is indeed a story’s (and in fact life’s) vital ingredient #1, an ingredient every good story ever told has (literally making story a metaphor for life). I’m talking about CHANGE:

storycodeX_DHD_3b

 

 

 

 

 

 

 

 

 

But no CHANGE without life’s vital ingredient #2: CONFLICT. Corporations hate this beast, lock it up in a cage, try to kill it in every part of their shiny, the-world-is-perfect advertising and PR, but the son of a gun somehow always manages to escape!

Life is full of CONFLICT. CONFLICT is life’s spice, the only ingredient that really fosters CHANGE – as in story. So, if life or a story just steadily flows like a calm river without anything happening, without any CONFLICT occurring, the result might be great for meditation, but when it comes to purposeful, infotaining storytelling, what you get is one great big “YAWN”. This CONFLICT need not be explicit or even literally happening: inner conflict or narrations in retrospect are very often even more exiting modes of storytelling than the in-your-face alternative.

So, somewhere above (or below or in the midst of) every plot, every action (f)lies:

storycodeX_DHD_4a

 

 

 

 

 

 

 

 

 

CONFLICT, however, should never be a self-serving element, a shocker, a special effect. It needs to happen to someone, this someone being (oh, quelle surprise!) a human being. Not a product. Not a solution. Not a service. Generally: Not a thing. So if anyone comes around asking you to create a campaign where “the product is the hero”: Fire him! And if you can’t fire him, cause he’s your boss, please argue him out of this idea. “The product is the hero” communication efforts are the most dangerous of all in regards to the afore-mentioned banging-your-head-on-the-table hazard!

Seriously, I know it sounds real wacky and kind of common sense, but decades of engineers and product managers becoming part- or full-time communicators, decades of one-way make-believe and hiding-lies-behind-effects advertising is over. Maybe not completely, yet. Maybe not today, completely. But soon, definitely.

So, to complete the StorycodeX and give the picture both its frame and its core, I proudly present the conversion of HERO 1.0 (the one who started his journey on the left side of boredom arrow, lived through EXPECTATION, SURPRISE and CHANGE in one or numerous iterations, depending on the story’s epicness) into HERO 2.0 (a different version of the same person, altered, in a positive or negative way) through CONFLICT:

storycodeX_DHD_5

 

CONFLICT and business communications rejecting this phenomenon so fervently, refusing the acknowledgement of the negative is a great topic, definitely worth a blog post here … maybe some other day… 🙂

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Three Arrows. Three Words. One STORYCODEX.

03 Monday Mar 2014

Posted by herr dennehy in Ideas, Storytrain, What is STORY?

≈ 2 Comments

Tags

Aristotle, change, digital storytelling, expectation, Robert McKee, storycodex, surprise

People often ask me: What is a story? And what isn’t?

Where to begin? Where to end? How to convey the essence of this ancient concept in a so-called elevator pitch – which is even much shorter than the infamous management summary?

Epic’s have been written, filmed, recorded about this topic. From Aristotle to McKee. All very well, all very correct. But also: all very long.

This is my elevator-pitch attempt at less-than-twitter brevity, a visualisation of story motion. Three arrows. Three words. My storycodeX in a nutshell:

herr dennehy's storycodeX

You can always apply more detail. More academia. And I’m sure I will, bit by bit.

But for me: This is it.

Agree?

Disagree?

Why?

Let me know!

cheers
herr dennehy

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“What IS story? And what ISN’T?” … Part 1

23 Monday Dec 2013

Posted by herr dennehy in Ideas

≈ Leave a comment

Tags

Arts, Book, change, climax, counterculture, denouement, drama, Germanistik, Hollywood, Human, human story, Kurt Vonnegut, Literature, literature science, Robert McKee, story, Storytelling, university, World Literature

Went for a walk this morning (well, wasn’t really morning, but pretty much felt like it) and maybe it was the unexpected and unwonted amount of oxygen rushing through my synapses, but: After about half an hour of contemplating over the best way to maybe start a series of “What IS story? And what ISN’T?” posts, the plethora of oxygen carried my Hippocampus back 20 years in time.

Back to my first days at university, just after the first intro session with my future literature science professor, where he answered every freshman’s burning question “What should a Germanist read?” with a brief but sharp “Everything!”. I’ve tried for the past 20 years, I really have, but …

See what happens when you get too much oxygen and stuff??? What I wanted to get to is: Just a semester or two later, I was able to counter and at least give new first-semesters two answers to the question “What are the most important things you will learn during your studies?”:

  1. Secretaries are more important than professors.
  2. You don’t need to know a lot, you only need to know someone who knows or somewhere to look it up.

… And suddenly, after about 45 minutes of absent-minded walking, I knew where to start. With my man Kurt Vonnegut (humanist, pacifist and influential “counterculture novelist” of the twentieth century, as the NY Times called him after his passing in 2007) who probably indirectly gave the most accurate and at the same time most entertaining definition of story and non-story that at least I have seen or read to date – and remember: I haven’t even come close to my professor’s everything goal!

Take time for and enjoy these 4:37 minutes, they’re worth every invested second.

My lessons from this piece of infotainment are (business people hear, hear, we got some lessons learned, bullets, and guidelines coming your way right here):

  1. Stories move in waves. Every piece of content that doesn’t move beyond the B-E Meridian is NOT a story.
  2. Acknowledge the Negative. Either as starting point, turning point, climax or – and that scares the shit out of Hollywood as much as the Marketing work – as denouement.
  3. With the words of one of the world’s most acclaimed screenwriting lecturers Robert McKee: “Essentially, a story expresses how and why life changes.” (http://hbr.org/2003/06/storytelling-that-moves-people/).Meaning: No change, no drama, no story. A flat B-E Meridian has the same consequence for a story like a flat ECG wave for a human being: It’s dead.

Oh yes, human … that’s another marketing must of the last couple of years. Show people in your video, and there you have a story. Yeah, right.

Why it’s not quite as simple as that, but much more rewarding when you go the hard way, and why this is just the tip of the storyberg: Next time.

The story goes on … here … soon.

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