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~ The art of story in life, business and business life.

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Tag Archives: change

Geschichten als Gestaltungsräume für moderne Marken.

20 Saturday Feb 2016

Posted by herr dennehy in Business Story, experiences, StorycodeX, Storytelling, Storytrain, What is STORY?

≈ 2 Comments

Tags

advertising, authentic, brand journalism, brand storytelling, business storytelling, change, Content Marketing, conversations, corporate storytelling, DACS, digital storytelling, expectation, hero, Human, Marketing, social media, story, Storytelling, surprise, Truth, Werbung

Vor gut eineinhalb Jahren hatte ich Freude und Ehre, im Rahmen der Vortragsreihe “DACS Show and Share” der Münchner Architekten Dina Andersen und Christian Schmid zu sprechen.

Es war ein heißer Juliabend, der erste heiße Abend nach vielen Wochen ungewöhnlicher Kälte und Regen im Juli. Das war cool. Einerseits, denn die die Atmosphäre im Hinterhof der Türkenstraße 21 in Münchens Studentenviertel war an diesem Abend mediterran, einladend ausladend, ausgelassen gelassen, geschichtenträchtig. Andererseits hingegen, was macht man an so einem heißen Sommerabend in Minga, gerade nach einer gefühlten Eiszeit? Genau: Biergarten. Dem geschuldet (so nahmen wir selbstsicher an) kamen statt der angemeldeten 80 Gäste gerade mal 35…

Enttäuschung? Nur im ersten Moment. Denn die, die kamen, wollten’s wirklich. Setzten erfreuliche Prioritäten, nahmen kurze wie längere Wege auf sich, um beim Vortrag “Geschichten als Gestaltungsräume für moderne Marken” über das immerheiße, immergrüne Geschichtenerzählen (neudeutsch: Storytelling), Bedeutung und Chancen für Imagebildung, Imageschärfung, Dialogfähigkeit und Geschäftsunterstützung moderner Marken (erfolglos) der Hitze zu entfliehen. Verschmähten Hoibe und Brezn, tauschten sie gegen Flaschenbier und Hirnschmalz, eingerahmt von Bob Dylan, Tracy Chapman, Mr. Jones und Guy Clark. Ein Traum von Sommer in der Stadt.

Screen Shot 2016-02-20 at 23.23.58.png

Warum denke ich gerade jetzt an diesen Abend zurück? Sicher, weil’s draußen grad mal wieder eklig regnerisch windet und in schwachen Minuten gar schneit. Aber auch, weil mir folgendes Video, das im Vorfeld dieses Vortrags entstanden ist, zwar nicht in die Hände, aber doch virtuell zufällig vor die Augen fiel, als es schüchtern aus seiner Verbannung hinter den Gittern von Vimeo heraus lugte.

Alles noch so wahr wie damals, so wahr wie gestern und vorgestern, so wahr wie heute und morgen, so wahr ich dort stand):


<p><a href=”https://vimeo.com/99722916″>DACS_Storytelling_Tobias_Dennehy</a&gt; from <a href=”https://vimeo.com/user6666630″>Christian Schmid</a> on <a href=”https://vimeo.com”>Vimeo</a&gt;.</p>

 

Und wen’s interessiert, so fand’s die tapfere Teilnehmerin Susanne Kleiner:

“Starke Marken erzählen starke Geschichten”

 

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“Wir sind Punks!” Über Demut, Gelassenheit und die Rückbesinnung auf alte Werte in der schönen neuen Webwelt.

07 Thursday Jan 2016

Posted by herr dennehy in Business Story, Ideas, StorycodeX, Storytelling, What is STORY?

≈ Leave a comment

Tags

Authenticity, Big Data, brand journalism, brand storytelling, business storytelling, change, Corporate Newsroom, Corporate Story Architecture, corporate storytelling, digital storytelling, drama, expectation, Organisational Storytelling, story, Storytelling, surprise

 

“You better start swimmin’
or you’ll sink like a stone,
for the times, they are a-changin’.
— Bob Dylan, 1964

 

Alles im Wandel, immer zu, immer wieder. Evolution, das reicht uns schon lange nicht mehr. Talkin’ ’bout a revolution! Allerorten, politisch, wirtschaftlich, medial. Auch im Land der unbegrenzten Marketingmöglichkeiten des Internet. Hochkonjunktur der Hilf- und Orientierungslosen. Und tatsächlich: Angeblich revolutionäre Trends schießen wie kontaminierte Pilze aus medialen Böden, seit Jahren. Werden uns professionell Kommunikativen auf dem Altar der digitalen Eitelkeiten feilgeboten wie heilige Grale: Folgt dem Messias – oder gehet unter im Fegefeuer der Followerlosen! Und was tun wir? Folgen, natürlich. Wie Brians Jünger der liegengebliebenen Sandale.

Schluss damit, liebe Volksfront von Digitalien! Emanzipiert Euch!

Übt Euch in kritischer Distanz zur selbsternannten Content Revolution. Zu altem Wein in neuen Schläuchen. Übt Euch in demütiger Bescheidenheit, bevor Ihr das Wort ‚Revolution’ in Mund oder Feder nehmt! Demut vor der Geschichte, die retrospektiv gnadenlos so Manches ins rechte Licht rückt – oder in den Schatten stellt.

Mit dem Weitwinkelobjektiv der Geschichte empfiehlt der Literaturwissenschaftler – vulgo Ego – Besinnung auf alte Werte aus Zeiten, als Storytelling noch Geschichtenerzählen hieß, und Content Literatur oder Dichtung. Lest Aristoteles und Opitz, Shakespeare und Goethe und all ihre Erben. Und lernt so ein wenig mehr Gelassenheit im Umgang mit scheinbar neuen Medien und deren Bewohnern, der unheimlichen Spezies namens User. Entlarvt und demaskiert ist dieser gar nicht mehr so undurchsichtig, bedarf gar keiner großer Daten (für Dengländer: Big Data), um verstanden zu werden. Zwar hat die multidirektionale, grenzenlose Erreichbarkeit und Vernetzheit des Indivualmassenmediums Internet (ob 1.0, 2.0 oder x.0) zu einer medialen Gerissenheit und einem kognitiven Vorsprung des Empfängers vor dem Sender geführt. Doch das ist keine schlechte, sondern eine gute Nachricht, führt sie doch im Kant’schen Sinne zu einem Ausgang des Menschen aus seiner selbst verschuldeten Unmündigkeit. „Habe Mut, dich deines eigenen Verstandes zu bedienen!“, lautete 1784 der Wahlspruch der Aufklärung, und das Internet ist Aufklärung 2.0: Menschen, die Corporate Messages und Corporate Advertising keinen Glauben mehr schenken, Menschen, die, unterstützt durch Technologie, gleichberechtigte Gesprächspartner werden. Nicht mehr der Leitung anderer folgen, sondern selbst diese Leitung zu übernehmen. Über Marken, deren Wahrnehmung, deren Inhalte. Insofern gibt es keine Content Revolution, sondern nur eine Content Quality Revolution, in der das Wort Content nicht nur für Inhalt, sondern auch Gehalt und Zufriedenheit des Empfängers, nicht des Senders steht.

Menschen sind kein Big Data, keine Nullen und Einsen. Sie sind subjektiv und individuell, nicht objektiv und kollektiv. Ein unberechenbarer Teil jeweils unterschiedlich beschaffener, unterschiedlich großer Gemeinschaften (neudeutsch: Communitys). Diese Menschen sind im digitalen Zeitalter Projektionsflächen für Geschichten, für Geschichten, die sie selbst erleben, aber auch für diejenigen, die sie aufsaugen – oder auch wieder angewidert ausspucken. Sie sind eben nicht mehr nur Rezipienten, Konsument und Lemming, sondern Produzent, Prosument und spielregelverändernde Punks.

Schreck lass nach!

Ein Entschreckungsszenario in drei Thesen:

1. User sind Menschen. Menschen lieben Geschichten. Und Geschichtenerzählen kann gelernt werden!

ET_160107_Foto_Dennehy_Wir_sind_Punks_Bild3

„Der storycodeX“ nach @herrdennehy: Erwartunges schaffen und befriedigen. Überraschen. Verändern.

 

2. Punks wollen sich nicht bevormunden lassen. Sie wollen mitgestalten und mitbestimmen. Lassen wir sie!

ET_160107_Foto_Dennehy_Wir_sind_Punks_Bild5

Poe weitergesponnen: Konzentration auf das Individuum in der Crowd, Beobachten, Loslassen. Als Marke zur Crowd werden, und die Crowd zur Marke werden lassen.

 

3. Alles ist vernetzt und organisiert. Drum müssen auch wir es sein!

ET_160107_Foto_Dennehy_Wir_sind_Punks_Bild2

Der Siemens Corporate Newsroom in der Unternehmenszentrale in München: Pionierarbeit und erfolgreiches Experiment themenbasierter Zusammenarbeit über Abteilungsgrenzen hinweg.

ET_160107_Foto_Dennehy_Wir_sind_Punks_Bild1

Die „Corporate Story Architecture“ nach @herrdennehy: Von der großen Markengeschichte über all die kleinen Geschichten, die diese zum Leben erwecken und glaubhaft machen, bis hin zur strategisch geplanten Präsenz der Marke im medialen Mark. Ein stabiles Gebilde, das so manchem medialen Hurricane standhält.

 

(Dieser Beitrag erschien erstmals am 5. Januar 2016 auf der Blogplattform des Content Marketing Forum unter http://content-marketing-forum.com/blog/wir-sind-punks/)

Mehr zur Corporate Story Architecture, dem storycodeX und der Idee der Co-Creation aus dem Corporate Newsroom im Buch „Storytelling – Digital, Multimedia, Social: Formen und Praxis für PR, Marketing, TV, Game und Social Media“, das im Frühjahr 2016 im Hanser Verlag erscheinen wird, nach- und weiterlesen.

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Über die Hoffnung auf Menschlichkeit, vereint im Rap.

21 Monday Dec 2015

Posted by herr dennehy in experiences, hiSTORY, music, Poetry, StorycodeX

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Tags

Authenticity, change, drama, history, listening, Storytelling, surprise, surprise. suspense, true story

 

“Was kommt auf uns zu? Ich sehe herum, und alles zerbricht.

Alles ist in Stücken. Diese Zeit, in der wir leben.

Was, wenn etwas passieren würde? Wer würde sich um uns kümmern?

Es scheint, dass alles uns zerstören könnte.

Die Leute wollen unsere Familie zerstören. Hüte dich vor Ihnen, sie wollen uns alle zerstören.

Ich fühle es, alles so nah.

Diese schreckliche … schreckliche Katastrophe.”

(Maxim Gorki, Die Kleinbürger, 2. Akt., 1902)

Die Angst vor dem Fremden, dem Anderen, dem Unverständlichen gehört zum Menschsein und zur Menschgeschichte wie das Auf- und Untergehen der Sonne. Leider. Hierfür gibt es in der Geschichte ebenso wie in den Geschichten der Literatur allerorten viele traurige Beweise. Davon ist Obenstehender nur einer. Aus einer anderen Zeit, aus einem anderen Land, aus einem Drama, das seinen Namen verdient, beschäftigt mit dem einen Thema, das in uns stets und immer fortwährend die größten Ängste und größten Drama auslöst: Die Veränderung. So viel Positives aus jeder Veränderung hervorgeht, aus dem Neuen, aus dem Anderen, aus dem Vermischen des bisher Unvermischten, so sehr hat der Mensch immer genau davor Angst.

Auch heute wieder, 113 Jahre nachdem Gorki seine Kleinbürger über “diese schreckliche Katastrophe” hat lamentieren lassen, klingen die Menschen haargenauso. Alles zerbricht. Alles ist in Stücken. Alles scheint zerstört zu werden. Und hütet Euch vor ihnen. Vor Terroristen. Vor Islamisten. Und überhaupt vor dem Islam. Vor Flüchtlingen. Vor Marie Le Pen. Vor der Pegida. Vor den Medien. Vor Facebook. Vor der Digitalisierung. Vor der Globalisierung. Vor Deinem Nachbarn. Vor …

Und ob wir das (was auch immer DAS ist) schaffen, wird wiederum die Geschichte zeigen. Aber, wie immer, sind nicht die großen, lauten Medienberichte über katastrophale Zustände an Europas Grenzen oder in Flüchtlingsheimen, über zunehmende ausländerfeindliche Übergriffe auf und Demonstrationen gegen selbige, über hilflose Helfer und machtlose, weil ideenlose Politiker die (einzige) Realität. Nein (und auch das zeigen etwas feinfühligere Medien), es sind all die kleinen Geschichten und Momente des Alltags, in denen Integration, begleitet von unglaublichem Einsatz und Geduld, nicht nur möglich wird, sondern schon Realität ist.

Menschlichkeit ist möglich. Menschlichkeit ist Realität.

So gesehen und intensiv gefühlt bei der Schulweihnachtsfeier meiner Töchter in der vergangenen Woche. Liebevoll dekoriert und inszeniert (siehe Foto) bot, wie in jedem Jahr, jede Klasse etwas dar. Gesang, Tanz, Instrumentalmusik. Sehr schön, wie immer. Was nicht wie immer war, war der Weihnachtsrap der sogenannten “Übergangsklasse”, in der Kinder mit Migrations- oder Flüchtlinglingshintergrund über die Sprachbrücke in den Regelschulbetrieb begleitet werden. In erstaunlich gutem Deutsch (man denke an die kurze Zeitspanne von September bis Weihnachten!) und mit unbändiger Freude wurde hier gerappt und getanzt, ungeachtet von Alter, Hautfarbe, Herkunft, Glaube oder anderer angebliche trennender Faktoren. Vereint im Rap.

IMG_1961

Es waren nur zwei Minuten, aber zwei Minuten, in denen ich spürte, sicher auch angeschickert von der allgemeinen, dem Frühlingswetter trotzenden Weihnachtssentimentalität, der Stimmung der stimmungsvoll geschmückten Schulweihnachtshalle: Menschlichkeit ist möglich, und Menschlichkeit wird siegen, sie muss. Und ja, wenn wir das alle wollen, dann schaffen wir das!

Wir dürfen nur die Hoffnung nicht aufgeben, dürfen Geschichte und Geschichten nicht vergessen. Derer, die jetzt Hilfe benötigen, ebenso wie die derer, die vor vielen Jahrzehnten oder Jahrhunderten hilfebedürftig waren. Denn das waren möglicherweise die Unseren, waren möglicherweise wir.

History repeats itself. All we have to do is learn.

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The thin line between Mekka and Babylon: #refugeeswelcome … but for how long?

05 Monday Oct 2015

Posted by herr dennehy in experiences, hiSTORY, StorycodeX

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#refugeeswelcome, Babylon, change, drama, expectation, First World War, germany, history, learning from hiSTORY, listening, Mekka, Paradise Lost, Pegida, refugees, Second World War, Storytelling, Thilo Sarrazin, true story, Truth, Willkommenskultur

 

(Photo: Raul Rognean, 2010 Wien – “Turmbau zu Babel” – Pieter Bruegel dem Älteren, Öl auf Eichenholz, 114 cm × 155 cm – Kunsthistorisches Museum Wien)

(Photo: Raul Rognean, 2010 Wien – “Turmbau zu Babel” – Pieter Bruegel dem Älteren, Öl auf Eichenholz, 114 cm × 155 cm – Kunsthistorisches Museum Wien)

In Germany, there is a new dictum, word-of-the-year-to-be: “Willkommenskultur”. It refers to the way that (in a historically remarkable dimension) “the Germans” (whoever that is), have reacted to the (not surprising, but surprisingly massive) influx of refugees to their country, from places less fortunate than their own. These Germans have welcomed and continue to welcome them with open arms, open minds, open hearts. Germany, the new paradise, a refuge where people understand, listen, help, help, help. Wherever they can, whenever they can, however they can – even at their own expense, pecuniarily, temporally, emotionally. Germany, the eye of the world’s storm for so many battered, shattered and scattered men, woman and children. A place where all is calm, all is bright. A Western Mekka with an angel(a)ic halo.

But, unfortunately, Mekka is not that far away from Babylon, never was. It’s a thin line between the land of milk and honey, where all is understanding, same language, same beliefs, same values, and the place where nothing is understood, where languages are world’s apart, beliefs and values just as much. Where a lingua universalis does not exist, where decent English is merely the fragile foundation of Babel’s Tower, rudimentary knowledge of German vocabulary and grammar nothing but an inevitable beginning, yet never a remedy. Language alone cannot bridge gaps, refute misconceptions, overcome prejudices. Misunderstandings generally go deeper.

Paradise Lost?

Indications of the gauzy fragility of our newly discovered Willkommenskultur are omnipresent for dialecticians, and I fear the tipping point is soon to come…

Scene #1: Sitting at McD’s a couple of days ago, I overheard a discussion between an elderly couple, cracker-barrel philosophising about the refugee crisis. Sentences like “Die sind doch selber schuld, wenn sie aus ihren Ländern fliehen!” and “Wir sollten die alle wieder zurückschicken” fell amidst fat big mac munchs, nutritious cornerstones American foreigners had brought decades ago, those foreigners that helped put an end to this couple’s own fellow countrymen’s flights.

Scene #2: For the first time in months, anti-islamic, right-wing Pegida movement has managed to active 8.000 supporters for its recent rally, its Facebook presence states an increase of almost 4.000 page likes since September 20, with 62.341 talking abouts. Just highlighting one random comment makes you shomit (shiver and vomit): “Wir sind nicht alle Asylantenfreudlich.Viele,sehr viele Deutsche wollen das Pack hier nicht haben und stehen hinter jedem, der sich gegen die Parasiten wehrt.” Willkommenskultur? Hmmm. The only consoling thing: the ignorant female writing this comment only has 39 friends herself, serves her right. Still: She is not alone, and the engagement rate on Pegida’s Facebook page is alarming, amazing, and incredibly credible to those prone to reactionary German protectionism.

Scene #3: A zeit.de interview with Thilo Sarrazin, German politician and writer, clear-cut enfant terrible who in 2010 published a controversial book called “Die Deutschen schaffen sich ab”. He’s back in town, in search of scandalous limelight, provoking with statements like “Wir müssen unsere eigene Bevölkerung und unser Gesellschaftsmodell vor äußerer Bedrohung schützen. Dazu gehört auch ungeregelte, kulturfremde Einwanderung im Übermaß.” or “Die allermeisten trauen sich vermutlich gar nicht mehr, ihre Ängste und Meinungen offen auszusprechen. Ich kann nur eines sagen: Es gibt eine ganz große unterdrückte Wut und einen ganz großen Frust, der sich keineswegs auf Sachsen beschränkt.” (in: zeit.de from September 13).

Sounds detestable, refusal is the natural reflex.

But: What if he’s right, even if just a little bit? What if the infamous election slogan of Bavaria’s CSU from decades ago “Das Boot ist voll!” may indeed be nothing but the truth very soon? After all, the recent influx of refugees seeking for asylum (however justified or not every individual plea may be) is not even comparable (not in size, not in drama) to the imaginative storm clouds of otherness that were apparently dooming over last century’s Wohlstandsdeutschland, its gardens in Grünwald and kindergardens in Bogenhausen. Now it is indeed a sheer oppressive mass of people, a veritable tsunami smashing its waves on our own front door. What if the first asylum seekers who get accepted begin their eager integration process, willing to become full, respecting and respected members of their new homeland, not only learn our language and customs, but also start applying for and even getting the jobs you or your friend wanted, get the crèche place you thought was reserved for your daughter? “Fachkräftemangel” is yet another IT-word of German society, and certainly many a qualified refugee will help fill this gap, but: “weil sich der einfache Mann nicht durch Ärzte und Ingenieure bedroht fühlt, sondern durch Menschen, die stark sind, Muskeln haben, einfache Tätigkeiten machen können und damit seinen Lohn senken oder ihn vielleicht ganz überflüssig machen” (from same interview with Sarrazin), tolerance and helpfulness might quickly turn into reluctant and coy doubt, which again might turn into open resentfulness, rejection, maybe even uproar and rebellion.

hiSTORY repeats itself with (more or less) instant karma

Might and maybe are dominating words here, and I’m not saying Sarrazin is right, not at all agreeing with most things he says and the way he uses societal developments for his own populist fame (and fortune), BUT: hiSTORY teaches us that people love to help other people as long as it doesn’t interfere with their own lives in a sustainably negative way. So: what, if…what, if…what if…???

During my summer holidays, when the first refugee streams were mere abstract news in digital feeds, so not that long ago, I read a remarkable and highly recommendable book called “Die zerissenen Jahre 1918-1938”. In words understandable to historical laymen like me, author Philipp Blom circumnavigates the macro perspective, historical dates, and hashed and re-hashed highlights that made us detest school history lessons. Blom rather makes use of impressive, very well-dosed storytelling that makes macro developments come to life in micro worlds, spans the perspectives from heroes all over the world, and accountably explains (not justifies) why the darkest chapter of the 20th century was practically inevitable. The book’s 500 pages make this pretty apparent. I read about the seemingly little things that made big things happen, about little misunderstandings that led to massive catastrophes, about manipulated, ill-informed and emotionally ignored people(s) that blew off steam in the face of the innocents and unprotected, but also about power-obsessed, fanatic men (men, NEVER women!) who brought so much pain onto their people that these had to flee their homes, Jews, Russians and Germans being just a few to be named.

And while I read these stories with awestruck incredulity, I frequently felt compelled to draw parallels to what is happening all around the world today, 100 years later: While Europe is certainly a better and safer place to be, so many countries are not: Syria. Afghanistan. Iran. Somalia. Russia, you name it, even China, if we’re honest.

One of the sentences concluding Blom’s hiSTORYcal book puts my thoughts into words:

Für diejenigen, die glauben, dass wir aus der Geschichte lernen können, ist diese Parallele zur Zwischenkriegsgeschichte alles andere als beruhigend. (bpb Edition, p. 507)

 

To be honest: Looking at the state of the world today, aware of the fragility of Europe’s  freedom, peace, and stability, and also of the thin line between Willkommenskultur and Pegida, aware of how quickly moods can change, I am not really beruhigt.

15-08-refugeeswelcome-800x533

 

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Wonder Why Your King Content Performs Like a Wicked Jester? The answer is simple …

06 Monday Apr 2015

Posted by herr dennehy in Business Story, experiences, Ideas, StorycodeX, Storytrain

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authentic, Boccaccio, brand journalism, brand storytelling, business storytelling, change, cluetrain manifesto, Co-creation, content, conversations, corporate storytelling, Dante, digital storytelling, Friedrich Schiller, Günter Grass, Gehalt, Heinirch Böll, Homer, Inhalt, Johann Wolfgang von Goethe, Literature, narration, social media, Storytelling, surprise, Thomas Mann, Truth, Zufrieden

Ever since I made my first professional walking attempts in the digital world (20 years ago that must be #feelslikeyesterday), I heard this mantra everywhere in the pre-dotcom bubble euphoria of Cluetrain afficionados, would-be Internet prophets, and notorious panjandrums:

CONTENT IS KING! They all said.

Wicked Jester

I had been studying Storytelling for five years, long before I even knew it was Storytelling. Back then they called it literature. So it seemed a little odd to hear these Internet geeks regurgitating their royal mantra when I had just meticulously learnt about the history, structure and perennial powers of stories told by early-day classics like Homer, Cervantes, Dante or Boccaccio, classic classics like Goethe, Schiller or Lessing or modern classics like Grass, Mann or Böll. Admittedly, I was also getting carried away by this millennial the-end-of-business-as-usual atmosphere of imminent change. Felt somehow audacious to dust off the venerable Germanstik patina in favour of some fresh … ehem, content?

It was only many years later, after necessary detours through the fires of corporate Mordor, that I realized one ring, I mean thing: The business world was (sorry: IS!) overly attracted by the glare of technological possibilities and features, fanatically prone to wanna-be-first- and because-we-can-itis. And thereby narrowly and one-sidedly interpreting the word “content”, neglecting other, much more elementary facets – facets that become clearest in the three different German translations the word “content” offers.

Back in the late 90’s, corporate content creation had nothing to do with journalistic research or writing talent. Its creators literally were content “managers”, i.e. project managers for pieces of content that they 1:1 transferred from paper to HTML and pinned to the newly discovered digital blackboard called website. Period. Their job was simply about the most general interpretation of content: words and pictures on a screen, publishing material. The (most probable and wide-spread) German translation for this aspect of content would be:

INHALT.

Or: “Something that is to be expressed through some medium, as speech, writing, or any of various arts … something that is contained.” (dictionary.com)

But it this Inhalt automatically something meaningful? Something that goes deeper than letters strung together by punctuation marks? Something that links beyond the surface not to just another succession of trivialities and soulless pixels, but to true substance? Mostly not. This is where in recent years (in continental Europe) or maybe decades (in Anglo-American dominated countries) the bandwagon of storytelling has already been able to do a lot for the greater good of meaningful content. If understood well and deployed according to the storycodeX of Expectation, Surprise and Change. The (a lot less wide-spread and more rarely spotted) German translation for this aspect of content with substance would be:

GEHALT.

Or: “Significance or profundity; meaning” (dictionary.com)

But interesting: Gehalt also means “salary” in German. So maybe in the end all just about the dough, be the content meaningful or not. Surely, what did you think? Now let’s once and for all get past the naïve, childish, even insulting notion that any one corporation on this planet has a different purpose than making money. And the more they want you to believe that they’re sustainably trying to save the world, “do something good” on the side with CSR and foundations, a little like a Hollywood actress doing charity, the more they’re deceiving you.

The labyrinth of linguistics … Whatever. What I actually wanted to say was: Meaningful content with substance is a good thing. But is it enough? No. Not today anymore, that’s for sure. Inhalt and Gehalt were a great, successful and sufficient, but nevertheless rare combination in the pre social media age. When the third facet of “content” didn’t really matter. It was the age of broadcast after all, old-school Shannon-Weaver style.

Bad news: those days are over. Interactivity, ubiquitous commentaries, likes and forum discussions have changed the recipient side practically over night (in a historical sense of time).

People and the conglomerates they form called audiences (NOT users!) will no longer be satisfied with consuming content-turned-into-great-stories and commenting on it in a more or less intelligent and fruitful discussion with fellow audience members or members from other audience groups. They will first of all want to be able to dig deeper behind your story, deeper into the spider web, find proof for your story, get in contact with the heroes of your story, and maybe some day also with you. If they’re not disappointed on their journey.

But, even more substantial, they will want to become an active part of a company’s business story and stories, not as actors or heroes, but as co-authors. After all, they are the other half of the corporate truth, the devil on the corporate shoulder, internal versus external perception. Devils who might become angels when they turn into a renowned and emancipated member if a brand’s story creation team. Only then will they be what the third, most vital and rarest facet of German translation attempts hints at:

ZUFRIEDEN.

satisfactionOr: “Satisfied with what one is or has; not wanting more or anything else … Archaic: willing.” (dictionary.com)

Yep, content is also an adjective, not only a noun.

And the central question is: Who is it that you want to satisfy with your content? Yourself? Your bosses? Your bosses bosses? Or maybe, only very maybe … your customers? Your customers’ customers? Your audiences? Maybe even a targeted small portion of your audience? Certainly, your answer will be: Of course my customers! Of course my audiences! Plus the fact, now I have all these big and massive and powerful data, I now even know what my audience wants before it knows that it wants it! Ha! There you go, eat this!

I’m eating …

Only: Lies are hard to digest. And all the easier to unmask. As written in the world’s most successful example of purposeful storytelling: “Thou shalt not lie!”

Which brings me to the answer of above-asked headline question: As long as you betray yourself and thereby the people you are apparently creating your content for, there will be no sustainably successful content! Take all your pig data, winnow the refuse from the valuable gold nuggets, take an honest and disarraying look at them, shuffle your cards anew, do away with your organization’s and your management’s old shibboleths, dare, launch a pilot, let go, and see what happens.

There is an even older mantra from our economy’s service sector, way back from the days when storytelling was still literature, when relevant content didn’t need to be called king, when it in fact was a rarity due to its scarcity, not due to its abundance. Back then, the saying went:

Der Kunde ist König. The customer is the King.

Aha. So, so. Let’s try that for once, what do you say?

I can’t get no satisfaction, he says? All the better; let that be your stimulant.

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The Lopsided Love Story of Mister G. and Mister D., Part 3: The Mix Tape (that changed my life)

20 Saturday Sep 2014

Posted by herr dennehy in experiences, hiSTORY

≈ Leave a comment

Tags

change, David Gray, drama, expectation, hero, history, Mix Tape, Sail Away, story, Storytelling, surprise, true story, Truth

 

Somewhere between getting lost in transmedia and celebrating AOL („Annual Offline Leave“ – you should try it, helps you understand what Lennon meant when he said that “life is what happens while you’re tweeting” … or something like that), I remembered that I wanted to relive the part of my life when a mix tape (o.k., it was a mix CD, but that sounds so … unromantic, so modern, although the round thing itself is already square) actually changed my life. And at the same time catapulted my relationship with Mister G. to another level of intensity.

It started, as it often does, at work. The place where you spend most of your time, and sometimes are lucky enough to meet interesting people with whom you want to be a little more than colleagues – well aware of the company’s ink saying, but what the heck.

That’s where I met her, over 10 years ago now. And, of course, I mean look at her: She already had a boyfriend. Grrrr. What to expect? So it was waiting mode for God knows how long, felt like decades, which sounds pretty “100 Years of Solitute”-like romantic, but was in fact a couple of months, to be honest. Still … an eternity.

Eventually, not in vain.

The tide was turning, the dark knight’s access to the princess’ castle finally denied, for whatever reason, what should I care? This was my “Over The Top” moment, the knight in white satin’s imaginary baseball cap going in reverse, a unique moment and chance in time that I answered with …

… this mix tape (aka CD) titled “Something Beautiful”.

It contained a hell of a collection of songs, broad hint with a capital B. It was clandestinely handed over by a good, discreet and conspiratorial friend … and then the waiting began. Again.

Decades passed.

Naturally, every one of the selected songs had its own story, a story in itself, a story for me, but also a connection to many of the stories that my Queen of Hearts to-be had been going through (as I had heard through the grape-vine and witnessed as a sideline observer). So hopes were high for a favourable, comprehending, comprehensive and, from a music and lyric lover’s perspective, appropriate reaction. A reaction that would show whether she was the right one. A simple “Oh, thanks” would have been just as disappointing as her not liking the kind of music her stalker was offering her, maybe even selecting the wrong, meaning most obvious song as her favourite one, one of those I had chosen from a “she’ll definitely love this one” perspective.

"something beautiful" Broad hint track list

 

BUT … after waiting an appropriate while before even answering to this unasked-for present, she immediately named THE one song as her favourite that I had indeed put on this compilation as a kind of test balloon to check whether our two clocks were ticking in synch. THE one song that was my favourite song, from my favourite singer, expressing my favourite mood … a massive Broad hint from destiny. Or so I wanted to interpret it.

And the song was … “Sail Away” by David Gray. A song that has never been the same ever since, has probably reached an unsurpassable pool position on the past ten year’s hot rotation lists, has bestowed on us a very special moment at Mister G.’s 2006 concert in Munich, and has been the “Honey Call” tune on my mobile since mobile phones could read mp3’s.

Who knows, maybe without this joint Sail Away passion, we would never have gone out, never have kissed, never have, never have, never have …

OK, probably, if it was really meant to be in the first place, we would have gone out and done all that other stuff anyway, even if she’d had named the eponymous Robbie Williams song that found its way onto “Something Beautiful”.

I prefer the Sail Away story.

True story, true love.

 Sail away with me honey

I put my heart in your hands

Sail away with me honey now, now now.

 

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Will Transmedia eat itself for lunch? Or is it the end of Storytelling as we know it?

08 Friday Aug 2014

Posted by herr dennehy in experiences, Ideas, StorycodeX, Storytrain

≈ 3 Comments

Tags

App Film, ARG, authentic, Authenticity, Blair Witch Project, brand journalism, brand storytelling, business storytelling, change, cluetrain manifesto, conversations, corporate storytelling, digital storytelling, Disney, drama, expectation, Human, listening, Marketing and Advertising, narration, Ong's Hat, plot, social media, Storytelling, surprise, Transmedia Storytelling, yalda uhl

S T O R Y T E L L I N G …
probably mankind’s oldest communication megatrend.

T R A N S M E D I A …
probably one of the most used communication megatrend buzzwords in mankind’s recent history.

T R A N S M E D I A  S T O R Y T E L L I N G …
probably the most promising combination of communication megatrends for the future.

Some may ask: “WTF’s that supposed to be again???”

Here’s an attempt from The Source of Internet Wisdom:

“Transmedia storytelling (also known as transmedia narrative or multiplatform storytelling) is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies.

From a production standpoint, it involves creating content that engages an audience using various techniques to permeate their daily lives. In order to achieve this engagement, a transmedia production will develop stories across multiple forms of media in order to deliver unique pieces of content in each channel. Importantly, these pieces of content are not only linked together (overtly or subtly), but are in narrative synchronization with each other.“

 

A lot of story stuff involved, so I tend to like it, naturally. But also a lot of (digital) technology, channels, platforms. So, really something new? Or just an evolution version of our oldest megatrend, a Storytelling x.0?

Let’s take a look at where the concept stems from:

Transmedia as an idea of collaborative, multi-platform creation and narration origins in the 70’s and 80’s of the last century, in the area of telematic art, where artists experimented with collaborative narration and defined the idea of transmedia.

It soon moved on to the gaming industry, creating so-called Alternate Reality Games (ARG). These are  games that, based on the Internet as a main hub, use(d) multiple other technological platforms like telephones, email and real offline mail to tell and simultaneously create different parts of the game’s story in those medial habitats relevant to the players. So not just transmedia telling,  but transmedia engagement that requires interaction from every gamer in order to bring the game’s plot to the next level. In other words: “Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities.” (Wikipedia) An early example being Ong’s Hat.

The next transmedia stop was cinema, bringing the whole idea of alternate realities not only to the screen itself (where we had long been used to getting immersed in alternate worlds), but also connecting these to our real, every day lives. The most prominent example certainly being 1999’s “Blair Witch Project”:

 

This was not only a mocumentary, i.e. a piece of fiction pretending to be documentary, but also accompanied by a variety of additional, supporting pieces of content such as faked diaries, police reports or interviews that in itself engaged the audience in a captivating manner, adding to the cinema story’s apparent verisimilitude.

That was 15 years ago, and just the beginning …

Since a couple of years, also the commercial world of business communications has started to smell the rat? As always, the more consumer-oriented businesses are on the fore-front here with pioneers like Nike or Lego, but it won’t be long before the so-called B2B world will catch up.

So what could all of this mean for business communications and marketing? What can we learn from arts and entertainment?

I recently read this article on transmedialab.org that instinctively made me want to caution a “because we can” attitude that often pairs with technological advancements. The article basically was about the next big thing in cinema and henceforth modern storytelling. Not an R&D future project, but already on the audiences’ threshold.

The article begins with a short analysis of the film “APP”. http://www.indiewire.com/article/watch-now-exclusive-trailer-for-app-second-screen-thrillerAPP is the first-ever movie that was written and produced with a 2nd-screen experience in mind, regularly adding content to your phone app while the of the film’s content unfolds on the traditional 1st cinema screen, and thus interrupting the movie’s actual narration.

Hmm, I thought.

Do I like this? Not too sure.

I’ll have to find out…

 

The article moves on with a glimpse into the labs of Disney’s experiments. These are currently limited to 2nd-screen “content interruptions” to back-catalog films like “The Little Mermaid”, but plans are to integrate the transmedia storytelling idea into the initial screen writing of future film productions.

http://www.transmedialab.org/en/the-blog-en/cinema-and-second-screen-applications-focus-on-the-film-app-and-the-disney-second-screen-experience/

Hmm, I thought, again.

Ambiguity crawling in …

The angel (or is it the devil?) on my shoulder says something like Yalda Uhl who states that “it is very important to engage children in a narration, and that is very difficult to do nowadays with all the distractions and stimulations that surround them. Adding a distraction in cinemas will definitely not help studios to achieve their goal of creating value or attracting an audience that will return to the cinema in the future”. Yes, says the angel (or devil)! REDUCE the distractions! Foster concentration spans! Concentrate on true narration and storytelling to immerse audiences in your story! Don’t just do stuff, because you technically can, audiences will soon get tired and will want to go back to good old traditional storytelling! Transmedia will eat itself for lunch! I knew it!

Then there’s this devil (or angel?) on the other shoulder talking about “story engagement” instead of boring one-way “story telling”. Making it clear to me that the potential of transmedia entertainment and the disruption of handed-down reception models is not only exiting, but in fact the only way to go. For entertainment as much as for business communications, both of them dealing with humans in the end. That today’s young and thus tomorrow’s adult generation will continue to literally gag for regular interruptions in their lives’ routines … and that linear, beginning-to-end storytelling is over, that no one will listen anymore, if there’s not more interactive engagement, audience involvement and multi-channel disruption.

Listening to both of them I begin to see, as with many things, there will be developments that we can’t stop, that will simply happen (because we CAN and because we as humans will simply WANT it), whether I personally like them or not.

Maybe the following

THREE COMMANDMENTS OF TRANSMEDIA STORYTELLING

can help steer technological developments into the right direction:

1. CONCENTRATE ON A GOOD STORY (ALONG THE PATH OF THE STORYCODEX).
Not matter which medium, no matter how many of them; not matter how fragmented and scattered:  A well-told, convincing narration offering a high degree of the “Like Me” effect will always work. It doesn’t have to be chronological, but it needs Expectation, Surprise, Conflict and Change. What will change is the people who will create this expectation, add the surprise and conflict spice, foster the narration’s change – this will not be a classical narrator instance anymore, this will be multiple parties engaging in different parts of a story from different angles and perspectives, in different places. But a story it will still be.

2. DON’T LET TECHNOLOGY LEAD THE WAY OF A STORY.
No matter what technological developments the future holds, no matter what devices will surface: Technology is simply an enabler, an easer, a multiplier, distributer, a vehicle. The true power lies in the human nature of communication, conversation, and storytelling.

3. TURN STORY TELLING INTO STORY ENGAGEMENT.
Do listen to, observe your audiences, and maybe(?) realize: The age of (traditional) story TELLING could be over. Never the age of STORY itself, but maybe tomorrow’s audiences will really want fragmentation, want to be stimulated from multiple sources and in multiple places. Of course, THE CONCEPT OF STORY will and cannot change, it’s genuinely human, but: Maybe the future is indeed more about story ENGAGEMENT, involving audiences actively in plot creation or character development. This would radically influence scripting, e.g. by taking devices and reception environments into consideration when writing a story’s various chapters.

Again, all of this holds true not only in arts and entertainment, but also in business, along the infamous, much recited “customer journey”, a journey that is getting more and more complicated, but – if you listen and truly get involved – ever more rewarding for all story and hence conversation participants.

Devil or Angel. Angel or Devil. Both?

Exciting, to say the least.

Hmm, I say.

Again.

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The StorycodeX of Expectation, Surprise and Change; Introducing “Hero 2.0”!!!

11 Wednesday Jun 2014

Posted by herr dennehy in Ideas, StorycodeX, Storytrain

≈ 1 Comment

Tags

brand storytelling, business storytelling, change, conflict, corporate storytelling, drama, expectation, hero, hero 1.0, hero 2.0, life, Marketing and Advertising, narration, plot, Robert McKee, story arc, surprise, true story

A couple of months ago, I introduced a schematic, illustrative version of what I believe is the essence of any good, real story: the “StorycodeX”. A very basic how-to and what-to-include. A code with must-have elements, but also a code that allows “X” variations, no one-fits-all execution, but a necessary basis in order to reach your storytelling purpose; be it entertainment, information, infotainment, messaging, catharsis, action, … you name it.

It started off like this, with Story Arc Phase 1:

storycodeX_DHD_1a

 

 

 

 

 

 

 

 

 

Isn’t that course almost every one of today’s so-called corporate or business “stories” is taking? It begins somewhere … and goes nowhere. Nuthin happenin. Boring! Like totally.

Gladly, there is always an end to this misery, but it’s not a story’s end, it’s an mpeg’s end, and sometimes this misery is a loooong torture. Such communication products are indeed a serious hazard to our mental and physical health, no kiddin, head injuries from falling asleep and banging your head on the table being just one of many to caution.

So, what we at least need is to rouse a little bit of EXPECTATION on the audience’s side, EXPECTATION that the above arrow is actually leading somewhere. And this somewhere needs to be a place we actually want to travel to:

storycodeX_DHD_1b

 

OK, now what happens when you create high EXPECTATIONS? Right: You’re gonna have to deliver. Deliver something interesting to the audience, something you ex- or implicitly promised in the first phase or your story arc. This suggestion can be made by means of story content (meaning the What, action or words) or story making (meaning the How of story creation, music, visuals, etc.). But if you create false hopes with cheesy, cheap special effects or bull-shit-bingo slogans, and then the above arrow goes on in an infinity loop of boredom, and there also goes your audience!

To avoid this mess, Story Arc Phase 2 kicks in:

storycodeX_DHD_2a

 

 

 

 

 

 

 

 

 

Ideally, this something happening is something SURPRISING, but definitely it needs to be something meaningful. Meaningful not for you as producer or maybe even the narrator, if you have one, but meaningful for the immanent story logic and its hero(es):

storycodeX_DHD_2b

 

 

 

 

 

 

 

 

 

 

Such an incident again needs to ignite a new sense of EXPECTATION, a hope that this SURPRISING development in scene or action will actually lead somewhere, somewhere else, somewhere new, somewhere unexpected. Because: If just anything happens, expected or not, and the dotted arrow of boredom we started off with slithers on as before: There goes your audience, again. But this time it’s not only bored, now it’s also angry! Because you fooled them, lured them it into watching, listening or reading for longer than initially planned. And then (gee, you actually almost had them!): disappointment galore. Thank you for flying with Never Come Back Airlines!

What the audience was hoping, ideally even gagging for was: a turn in the story’s plot, in the hero’s life, leading him (or her, or them) to a different place (literally or psychologically, spiritually) as a consequence of everything that happened before. Hero and audience are confronted with a different world than when the narration commenced, and both need to deal with it:

storycodeX_DHD_3a

 

This altered direction is indeed a story’s (and in fact life’s) vital ingredient #1, an ingredient every good story ever told has (literally making story a metaphor for life). I’m talking about CHANGE:

storycodeX_DHD_3b

 

 

 

 

 

 

 

 

 

But no CHANGE without life’s vital ingredient #2: CONFLICT. Corporations hate this beast, lock it up in a cage, try to kill it in every part of their shiny, the-world-is-perfect advertising and PR, but the son of a gun somehow always manages to escape!

Life is full of CONFLICT. CONFLICT is life’s spice, the only ingredient that really fosters CHANGE – as in story. So, if life or a story just steadily flows like a calm river without anything happening, without any CONFLICT occurring, the result might be great for meditation, but when it comes to purposeful, infotaining storytelling, what you get is one great big “YAWN”. This CONFLICT need not be explicit or even literally happening: inner conflict or narrations in retrospect are very often even more exiting modes of storytelling than the in-your-face alternative.

So, somewhere above (or below or in the midst of) every plot, every action (f)lies:

storycodeX_DHD_4a

 

 

 

 

 

 

 

 

 

CONFLICT, however, should never be a self-serving element, a shocker, a special effect. It needs to happen to someone, this someone being (oh, quelle surprise!) a human being. Not a product. Not a solution. Not a service. Generally: Not a thing. So if anyone comes around asking you to create a campaign where “the product is the hero”: Fire him! And if you can’t fire him, cause he’s your boss, please argue him out of this idea. “The product is the hero” communication efforts are the most dangerous of all in regards to the afore-mentioned banging-your-head-on-the-table hazard!

Seriously, I know it sounds real wacky and kind of common sense, but decades of engineers and product managers becoming part- or full-time communicators, decades of one-way make-believe and hiding-lies-behind-effects advertising is over. Maybe not completely, yet. Maybe not today, completely. But soon, definitely.

So, to complete the StorycodeX and give the picture both its frame and its core, I proudly present the conversion of HERO 1.0 (the one who started his journey on the left side of boredom arrow, lived through EXPECTATION, SURPRISE and CHANGE in one or numerous iterations, depending on the story’s epicness) into HERO 2.0 (a different version of the same person, altered, in a positive or negative way) through CONFLICT:

storycodeX_DHD_5

 

CONFLICT and business communications rejecting this phenomenon so fervently, refusing the acknowledgement of the negative is a great topic, definitely worth a blog post here … maybe some other day… 🙂

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What if Giving up Control were not a Threat, but an Opportunity?

04 Wednesday Jun 2014

Posted by herr dennehy in experiences, Ideas, Storytrain

≈ 4 Comments

Tags

Bob Dylan, brand journalism, brand storytelling, Business, business storytelling, change, Christopher Locke, cluetrain manifesto, Co-creation, conversations, corporate storytelling, David Weinberger., Deep Space Nine, Doc Searls, Edgar Allen Poe, Human, listening, loss of control, Rick Levine, social media, Star Trek, Truth

Copyright: article.wn.com

 

Let’s admit it: We’re all losing control.

First of all, in the part of life that we call private life.

Where the day starts with an always-charged, smart-ass smart phone coldly grinning at me, relentlessly turning Beethoven’s wonderful “Klavierkonzert Nr. 5 Es-Dur” into my own personal groundhog-day experience. Gladly, this hasn’t spoilt my love for this concerto yet: For years now, I prefer being carried from the land of peaceful sommeil et rêves to the gates of daylight by Ludwig’s silent power than by Steve’s awful ringtone selection or distressingly well-tempered radio hosts.

Still, Beethoven aside, that’s the first loss of control of the day. Over my morning. A control (I thought) I used to have, at least before my own school days when there was just me and eternity. And also after school’s early-bird-my-ass 13 years, at university, when I could freely decide whether to get up for some early-morning lecture, or not. Probably that was an illusion, too … Aaah, whatever!

But now control’s definitely gone, along with the good-night’s sleep from pre-children days that used to precede the alarm bell’s toll.

The rest of an average day just goes with a flow that doesn’t seem to be mine (or ours, more correctly) anymore: Shower, tooth-brush, razor. Wardrobe, kitchen, espresso machinetta. Wake up kids, dress up kids, breakfast kids. School, kindergarten, metro. First mails, social channel check, maybe a little Spotify or FM4 on the train, blocking the rest of the underground world with my on-ears. Then it’s on to the office with its own very special affluent of Outlook, multiple phones, meetings, inter-desk chats, occasional join lunch breaks and … social channel checks.  Metro back home, social channel check, more in a rush than in the morning. Dinner, kids to bed, cleaning up. 2100 hrs sharp: time for twosomeness, music, movies or … maybe writing a blog post?

But then: Swoosh! In comes this invisible force from out of nowhere, hangs leaden weights to my eye lids, message clear: Don’t fight it! You’re tired! Go to sleep … maybe last chance for a social channel check, then … zzzzzz.

OK, I may be overegging the pudding a little, but the point is clear: Life has taken control of me, not visa versa. But it’s never too late to fight back!

If only I weren’t so tired … 🙂

TIRED

 

Then there is this other part of life that we call business life.

And I’m not speaking work-life balance here, that’s an outdated, unrealistic concept anyway in the age of smart iDevices (not “i” as in internet, but “i” as in “i am the device and the device is me”).

I’m talking about the life of a business, of a company, of a cooperation, call it what you like.

Whereas I personally admit to the fact that I’m losing control and maybe have slight hope of escaping as time goes by, (most) enterprises actually still believe they are in control – a control they have literally already lost, and will never get back. In control of the products they produce and sell (Henry Ford’s many heirs still alive, producing cars in various shades of black: Shut up, eat your spinach, it’s good for you!). In control of the people they can hire, retain, or fire. And (this is most obviously the biggest heretic belief) in control of their brands, their reputation, their communication efforts.

Will anybody out there please wake up, open your eyes, put an oversized espresso machinetta on the stove, extra strong, and realize that the times they are a-changing, or better: have already a-changed???

Read a brief history of the Internet, then come again. It’s been a long time coming …

… So: What does this mean?

“Companies that don’t realize their markets are now networked person-to-person, getting smarter as a result and deeply joined in conversation are missing their best opportunity.” (cluetrain.com, Thesis 18)

Opportunity is the right word. Not threat, as many still see it. Challenge maybe, yet a threat only for companies who decide to remain lonely regents of Shannon-Weaver Island. But opportunity for those who recognize that the sender-recipient model has served it’s time.

In private-life situations where networked kids are getting smarter, no longer just say “SIR, YES, SIR!” when you tell them what to do, but – like it or not – want to understand, want discourse, want dialogue, want to be taken seriously, and embark on a life-long conversation journey with their parents. And this is quite admirable, actually.

And in business-life situations all the same holds true for companies and their “kids”, which they disparagingly call stakeholders, users, target groups. But they’re actually people, human beings. Employees, customers, investors, journalists, bloggers, talents, politicians, etc.etc.etc. And as my kids are getting smarter by the day with their own real-life Internet (still very offline, gladly), so are a company’s kids, aided by the powerful global conversation that has begun through the Internet, “getting smarter – and getting smarter faster than most companies.” (cluetrain.com)

Whereas the Cluetrain Manifesto was at the time (very far-sighted, considering it was 1999) describing what was going on in a (compared to nowadays limited) community of Internet users and how this would need to impact the way corporations talk and act towards these networked, conversation-driven markets, I would like to take this notion a step further:

What if the future of companies, corporations and brands is a future, in which their brand story and their image no longer belongs to them?

What if these networked communities would not only co-create campaigns or isolated contents for companies (as they already do increasingly often today), but co-create and co-develop entire brands, communicatively manipulate a brand’s genes, its DNA? Co-write their history, story and stories?

What if reputation management wasn’t a thing a company could do by itself or have an expensive agency do, but something that is taken over by its “stakeholders”?

And now, while this still sounds like a threat, like a mob raging outside my fortress walls, here’s another thought:

What if … the above were all things a corporation would DELIBERATELY do?
Meaning: Go from telling “Who We Are!” to asking “Who Are We?” or “Who Should We Be?”

Imagine the outcome!

Imagine the level of relevance, content (as in “Zufriedenheit”), and respect you could harvest!

Imagine that you couldn’t imagine who you would be as a brand in, say, 50 years!

Imagine you could build a business not on ROI (Return on Invest), but on ROT (Return on Trust) or ROL (Return on Love)!

“And in the end, the love you get is equal to the love you give.” (The Beatles, “The End”)

Gee, scary thought.

The recipient would become the sender, the sender the recipient. The crowd would become part of the communications, marketing and brand department, and corporate comms would diffuse in the crowd. True emancipation, the foundation stone for every lasting relationship that makes love and trust its pillars.

Taking Poe’s “Man of the Crowd” to the next level: The follower doesn’t simply watch his target vanish into the crowd, but would actually follow. Dive into a kind of Great Link like DS9’s Odo and his fellow shape-shifters, a place where sender and recipient, comms department and target groups, brands and stakeholders amalgamate, for the benefit of both …

Copyright: treknews.net

Freakin’ esoteric stuff!

So let’s better round this off with something more down-to-earth.

With the famous words of Robert Zimmerman:

“Come gather ’round people
Wherever you roam
And admit that the waters
Around you have grown

And accept it that soon
You’ll be drenched to the bone
If your time to you
Is worth savin’

Then you better start swimmin’
Or you’ll sink like a stone
For the times they are a-changin'”

 

Thank you, Bob! Right on!

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Need to exchange unwanted Easter presents? “Story Cubes” is the perfect choice!

15 Tuesday Apr 2014

Posted by herr dennehy in experiences, What is STORY?

≈ 1 Comment

Tags

change, easter, expectation, narration, story, story cubes, Storytelling, surprise

It’s a crux with these holidays: When you think they’re finally over, the next one is just around the bend. Christmas, birthdays, Saint’s Days, … and Easter. Just around the corner, again.

And even though our beloved Easter bunny (apparently) has limited storage capacities (unlike Santa with his big sack), there are somehow always some small oder medium-sized toys (so-called SMT’s) that find their way into the nest where only chocolate rabbits and sweets should be.

But what if good ol’ Bugs accidently brings a duplicate or something unpopular, something endlessly uncool?

No worries, I have a replacement recommendation for you. I mean for Mr. Bunny, of course.

It’s called “Story Cubes”, a simple, entertaining, educating game, and it’s about pure storytelling. The packaging says: “Age 6+”, but it also works with younger children, showing us once again that storytelling is a human gift, engraved into our DNA, a pure form of human communication behaviour for which you need no education, no theory, just infant practice.

 

storycubes

“Story Cubes” currently comes in three variations: the “classic” version, the “actions” version, and the “voyages ” version. You can play any variant on its own or randomly combine them.

It goes like this: There are 9 dices (aka cubes) per story cubes set, and every side of every cube carries a different image, like a monkey, the piece of a puzzle or a camera, for instance. The player whose turn it is throws all nine cubes at once. He then needs to bring the cubes into any given order by chaining one image to the next – like chapters of a story. While doing this, he tells the plot of the story he is just laying out on the table – the drama that turns the images from mere symbols into the different acts of a story. This can be short and sweet, or long and epic, depends on the player’s narrative breath and imagination.

What is interesting: The game has no winner or loser. It’s just about telling good, entertaining, surprising stories. Especially for children, but also for us grown-up’s, there’s a high level of creativity and imagination required, in order to have fun and entertain your fellow players.

Plus: You can’t fool kids like you can fool inapt managers or other advertising- and PR-spoilt business individuals: you can’t put anything over them, can’t simply chain one image or word to another and claim it’s a story, when it’s nothing more than bullet points or corporate messages (to stress the manager metaphor once again). And I made the experience, while playing Story Cubes with my daughters, that the infant, naïve rejection of a boring, plot-free succession of words not only happens when they are forced to listen (aka as audience), but also when they are the storytellers themselves. They actually interrupt themselves with the comment “Can I start again? This story is boring, nothing’s happening!”

That’s how they learn the craft – and intuitively follow the StorycodeX of Expectation, Surprise and Change. A CodeX that also needs another vital ingredient, the Hero or Protagonist who this surprising change is happening to, always an organic, unwitting part of my kids’ Story Cubes stories …

But I’ll write about the Hero Phenomenon in a later post – when I’m back from my Easter Holidays, NOT playing Story Cubes, as the rest of the Mr. Bunny’s presents were indeed a slam-dunk. 🙂

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